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A famous example of this type of mod can be found for the Grand Theft Auto series wherein modders may use downloadable tools to replace content (such as models) in the game's directory. The Left 4 Dead series can also be modded with individual add-ons which are stored in a .VPK format, so that a player may choose to activate a given mod or not.
Whether this was intentional or defective by design due to the effect of implementing Rockstar Games Launcher as an extra layer of DRM for the game is unclear, neither the game developer and publisher Rockstar Games, or the game distributor Valve has publicly acknowledged or commentated on the change in status of the DRM.
While Rockstar has previously provided some support with the original Grand Theft Auto and Grand Theft Auto 2, and even used a third-party utility for developing the Grand Theft Auto: London expansion packs, [39] the only official modification tool Rockstar has released is Rockstar Editor, [40] a tool which allows users to record and edit ...
The 2008 title Grand Theft Auto IV focused on realism and detail, removing various customisation features, while adding an online multiplayer mode. [14] Grand Theft Auto V, published in 2013, featured three playable protagonists. [15] It was released to massive financial success, breaking multiple records. [16]
In the first week of availability, the Windows version of Grand Theft Auto IV debuted at seventh place on the weekly charts; [175] by the second week, it had left the top-ten. [176] Based on unique user counts, the game was the most played Games for Windows – Live game in 2009 and 2012, [177] [178] and the second-most played in 2011. [179]
Certain free game offerings had been highly popular; in its giveaway for Grand Theft Auto V in May 2020, more than seven millions new users claimed the giveaway in addition to existing ones, and temporarily crashed Epic's servers, [12] [13] and later, over 19 million users obtained a free copy of Star Wars Battlefront II offered in January 2021 ...
Rockstar New England [74] Grand Theft Auto IV: PlayStation 3: April 29, 2008: Rockstar North [75] Xbox 360: Windows: December 2, 2008: Rockstar Toronto [76] Midnight Club: Los Angeles: PlayStation 3: October 21, 2008: Rockstar San Diego [77] PlayStation Portable: Xbox 360: Grand Theft Auto IV: The Lost and Damned: Xbox 360: February 17, 2009 ...
Grand Theft Auto IV ' s production encompassed 220 people at the studio and 1,000 worldwide. Benzies estimated the budget at $100 million. [117] Upon its April 2008 release, Grand Theft Auto IV broke the record for the highest revenue for a game within one day at $310 million from 3.6 million copies sold. [118]