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  2. Non-uniform random variate generation - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_random_variate...

    Non-uniform random variate generation or pseudo-random number sampling is the numerical practice of generating pseudo-random numbers (PRN) that follow a given probability distribution. Methods are typically based on the availability of a uniformly distributed PRN generator .

  3. Nonprobability sampling - Wikipedia

    en.wikipedia.org/wiki/Nonprobability_sampling

    Nonprobability sampling is a form of sampling that does not utilise random sampling techniques where the probability of getting any particular sample may be calculated. Nonprobability samples are not intended to be used to infer from the sample to the general population in statistical terms.

  4. Ziggurat algorithm - Wikipedia

    en.wikipedia.org/wiki/Ziggurat_algorithm

    To use the same algorithm to check if the point is in the central region, generate a fictitious x 0 = A/y 1. This will generate points with x < x 1 with the correct frequency, and in the rare case that layer 0 is selected and x ≥ x 1, use a special fallback algorithm to select a point at random from the tail. Because the fallback algorithm is ...

  5. Convenience sampling - Wikipedia

    en.wikipedia.org/wiki/Convenience_sampling

    Convenience sampling (also known as grab sampling, accidental sampling, or opportunity sampling) is a type of non-probability sampling that involves the sample being drawn from that part of the population that is close to hand.

  6. Rejection sampling - Wikipedia

    en.wikipedia.org/wiki/Rejection_sampling

    Rejection sampling requires knowing the target distribution (specifically, ability to evaluate target PDF at any point). Rejection sampling can lead to a lot of unwanted samples being taken if the function being sampled is highly concentrated in a certain region, for example a function that has a spike at some location.

  7. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    Before modern computing, researchers requiring random numbers would either generate them through various means (dice, cards, roulette wheels, [5] etc.) or use existing random number tables. The first attempt to provide researchers with a ready supply of random digits was in 1927, when the Cambridge University Press published a table of 41,600 ...