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  2. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  3. Software engineering - Wikipedia

    en.wikipedia.org/wiki/Software_engineering

    The terms programmer and coder overlap software engineer, but they imply only the construction aspect of typical software engineer workload. [5] A software engineer applies a software development process, [1] [6] which involves defining, implementing, testing, managing, and maintaining software systems; creating and modifying the development ...

  4. Dhaka University of Engineering & Technology, Gazipur

    en.wikipedia.org/wiki/Dhaka_University_of...

    Each academic year comprises two semesters, i.e., first and second semester. Students are generally admitted into the first year second semester class. The first semester of first year class is exempted because of the candidates' completion of minimum four-year Diploma in Engineering backgrounds after 10 years of schooling.

  5. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.

  6. Software development - Wikipedia

    en.wikipedia.org/wiki/Software_development

    Software development is the process of designing and implementing a software solution to satisfy a user.The process is more encompassing than programming, writing code, in that it includes conceiving the goal, evaluating feasibility, analyzing requirements, design, testing and release.

  7. Lehman's laws of software evolution - Wikipedia

    en.wikipedia.org/wiki/Lehman's_laws_of_software...

    In software engineering, the laws of software evolution refer to a series of laws that Lehman and Belady formulated starting in 1974 with respect to software evolution. [1] [2] The laws describe a balance between forces driving new developments on one hand, and forces that slow down progress on the other hand. Over the past decades the laws ...

  8. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    The mechanisms for modular or object-oriented programming that are provided by a programming language are mechanisms that allow developers to provide SoC. [4] For example, object-oriented programming languages such as C#, C++, Delphi, and Java can separate concerns into objects, and architectural design patterns like MVC or MVP can separate presentation and the data-processing (model) from ...

  9. Software prototyping - Wikipedia

    en.wikipedia.org/wiki/Software_prototyping

    Software prototyping is the activity of creating prototypes of software applications, i.e., incomplete versions of the software program being developed. It is an activity that can occur in software development and is comparable to prototyping as known from other fields, such as mechanical engineering or manufacturing .

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