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RuneQuest (commonly abbreviated as RQ) [1] [better source needed] is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha.
In 2012 RuneQuest 6th edition was written and published by The Design Mechanism. In 2015 the RuneQuest licence reverted to Chaosium. In 2016 RuneQuest 6 was re-branded and re-published by The Design Mechanism as Mythras. RuneQuest 6th edition and its supplements are available as Mythras editions after 2016.
Vikings, Nordic Roleplaying for RuneQuest [1] is a boxed tabletop role playing game supplement, written by Greg Stafford and Sandy Petersen, with a cover by Steve Purcell. Published under license by Avalon Hill in 1985 for Chaosium's fantasy role-playing game RuneQuest.
Big Rubble: The Deadly City is a boxed tabletop role-playing game supplement for RuneQuest.Originally published by Chaosium in 1983. It was republished in 1999 by Moon Design Publications in a single volume with Pavis: Threshold to Danger as Gloranthan Classics Volume I – Pavis & Big Rubble. [1]
In 1983, RuneQuest Companion was released as a 72-page book edited by Charlie Krank that contained a collection of previously published Wyrm's Footnotes articles as well as new material. [2] As several contemporary reviewers noted, RuneQuest Companion was initially publicized as the first in a projected series of Companion books.
Gods of Glorantha is a supplement that details sixty RuneQuest cults for the fantasy world of Glorantha. [2] In addition to descriptions of thirteen pantheons and their related cults, the contents include new spells and skills, a calendar of religious festivals and significant dates, major outlooks on life from the points-of-view of seven major religions, and a listing of Gloranthan deities.
Cults of Prax is a supplement published by Chaosium in 1979 for the fantasy role-playing game RuneQuest that describes the various religions that are central to the game. It was republished in 2016 in PDF format as part of Chaosium's RuneQuest: Classic Edition Kickstarter.
Forrest Johnson reviewed Runemasters in The Space Gamer No. 33. [1] Johnson commented that "Many GMs prefer to create their own NPCs, but this is a time saver." [1]Oliver Macdonald reviewed Runemasters for White Dwarf #25, giving it an overall rating of 9 out of 10, and stated that "In all RuneMasters contains a lot of useful material and would be well worth the cost to any GM as long as they ...