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ROCm [3] is an Advanced Micro Devices (AMD) software stack for graphics processing unit (GPU) programming. ROCm spans several domains: general-purpose computing on graphics processing units (GPGPU), high performance computing (HPC), heterogeneous computing.
Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices. OptiX 7.0 and Latest developed by NVIDIA. LibGCM; QuickDraw 3D developed by Apple Computer starting in 1995, abandoned in 1998. Vulkan
The developers also added a Direct3D 11 video back-end and an XAudio2 audio back-end. [43] On 25 December 2012, version 3.5 of Dolphin was released, featuring support for emulating the GameCube Broadband Adapter and Microphone accessories. It introduced a FreeBSD port, free replacement for the DSP firmware, and the WBFS file format. [44] [45]
RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
AMD Evergreen Chips (RV800 or R900) are near OpenGL 4.5 support. Old AMD R600 or RV700 Chips can only support OpenGL 3.3 with some features of OpenGL 4.x. Freedreno is the Driver for Adreno Hardware and near OpenGL 3.3 support. 2nd version of 2018 is 18.1 and available since May. Target is Vulkan 1.1.72 in Intel ANV and AMD RADV driver.
The AMD Optimizing C/C++ Compiler (AOCC) is an optimizing C/C++ and Fortran compiler suite from AMD targeting 32-bit and 64-bit Linux platforms. [ 1 ] [ 2 ] It is a proprietary fork of LLVM + Clang with various additional patches to improve performance for AMD's Zen microarchitecture in Epyc , and Ryzen microprocessors.
AMDgpu is an open source device driver for the Linux operating system developed by AMD to support its Radeon lineup of graphics cards (GPUs). It was announced in 2014 as the successor to the previous radeon device driver as part of AMD's new "unified" driver strategy, [3] and was released on April 20, 2015.
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]