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  2. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alphabeta_pruning

    Alphabeta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).

  3. Principal variation search - Wikipedia

    en.wikipedia.org/wiki/Principal_variation_search

    Principal variation search (sometimes equated with the practically identical NegaScout) is a negamax algorithm that can be faster than alphabeta pruning. Like alphabeta pruning, NegaScout is a directional search algorithm for computing the minimax value of a node in a tree. It dominates alphabeta pruning in the sense that it will never ...

  4. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    In contrast, fail-hard alphabeta pruning always limits a node value in the range of α and β. This implementation also shows optional move ordering prior to the foreach loop that evaluates child nodes. Move ordering [2] is an optimization for alpha beta pruning that attempts to guess the most probable child nodes that yield the node's score ...

  5. MTD(f) - Wikipedia

    en.wikipedia.org/wiki/MTD(f)

    MTD(f) is an alpha-beta game tree search algorithm modified to use ‘zero-window’ initial search bounds, and memory (usually a transposition table) to reuse intermediate search results. MTD(f) is a shortened form of MTD(n,f) which stands for Memory-enhanced Test Driver with node ‘n’ and value ‘f’. [ 1 ]

  6. Alpha vs. beta in investing: What’s the difference? - AOL

    www.aol.com/finance/alpha-vs-beta-investing...

    Alpha is a way to measure excess return, while beta is used to measure the volatility, or risk, of an asset. Beta might also be referred to as the return you can earn by passively owning the market.

  7. Expectiminimax - Wikipedia

    en.wikipedia.org/wiki/Expectiminimax

    Bruce Ballard was the first to develop a technique, called *-minimax, that enables alpha-beta pruning in expectiminimax trees. [3] [4] The problem with integrating alpha-beta pruning into the expectiminimax algorithm is that the scores of a chance node's children may exceed the alpha or beta bound of its parent, even if the weighted value of each child does not.

  8. Babies born from January 1 will be part of Generation Beta, a new generation that will hopefully be less obsessed with Skibidi Toilet. ... Gen Beta: 2025-2039. Gen Alpha: 2010-2024. Gen Z: 1997 ...

  9. Efficiently updatable neural network - Wikipedia

    en.wikipedia.org/wiki/Efficiently_updatable...

    NNUE is used primarily for the leaf nodes of the alpha–beta tree. [2] While being slower than handcrafted evaluation functions, NNUE does not suffer from the 'blindness beyond the current move' problem. [3] NNUE was invented by Yu Nasu and introduced to computer shogi in 2018.