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  2. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game culture or gaming culture a worldwide subculture formed by video game enthusiasts. As video games have grown more sophisticated, accessible, and popular over time, they have significantly influenced popular culture, particularly among adolescents and young adults.

  3. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  4. Games and Culture - Wikipedia

    en.wikipedia.org/wiki/Games_and_Culture

    Games and Culture is a peer-reviewed academic journal that covers the field of culture and media studies, specializing on the socio-cultural, political, and economic dimensions of gaming. The editor-in-chief is Tanya Krzywinska ( Falmouth University ).

  5. How Videogames Changed the World - Wikipedia

    en.wikipedia.org/wiki/How_Videogames_Changed_the...

    How Videogames Changed the World is a one-off television special by Charlie Brooker which was aired on Channel 4 in November 2013. The show examines the 25 most significant video games according to Brooker, and through that, covers the history of the medium and its impact on wider culture.

  6. Religion and video games - Wikipedia

    en.wikipedia.org/wiki/Religion_and_video_games

    Video games, as products of human culture, can be seen and read as "texts". They carry myths, stories and symbols of the time in which they were created. [81] By "reading" video games, philosophers, sociologists and theologians have the opportunity to study the religious and spiritual themes in video games. [82] This can be done in several ways.

  7. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play's main focus is on the influence that video games can have on society. The book expands upon the future benefits and opportunities that it can provide, and attempts to redirect current stereotypes of gamers and video games to expose the positive aspects that they bring to its users.

  8. Effects of violence in mass media - Wikipedia

    en.wikipedia.org/wiki/Effects_of_violence_in...

    Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...

  9. Category:Video game culture - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_culture

    Pages in category "Video game culture" ... Games, Learning & Society Conference; Gaming etiquette; Ginx TV; Goozex; Gosu; Great Big Game Show; Griefer; Guild hosting ...