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  2. Idle animation - Wikipedia

    en.wikipedia.org/wiki/Idle_animation

    The idle animation length and details can depend on interaction between the player and character, such as third person player idle animations being longer to avoid looking robotic on repeated viewing. In modern 3D games idle animation are done to give realism. For games targeting towards younger audiences the idle animations are more likely to ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    idle animation An animation that occurs when the player character is not performing any actions. idle game A type of game where player progression happens without the player's input, and often even while the game is closed. See also clicker game. iframes. Also i-frames. See invincibility frames. in-app purchase (IAP)

  4. Wikipedia:WikiProject Video games/Recognized content - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:WikiProject...

    This is a list of recognized content, updated weekly by JL-Bot (talk · contribs) (typically on Saturdays).There is no need to edit the list yourself. If an article is missing from the list, make sure it is tagged (e.g. {{WikiProject Video games}}) or categorized correctly and wait for the next update.

  5. Uncanny valley - Wikipedia

    en.wikipedia.org/wiki/Uncanny_valley

    The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object.

  6. Cartoon physics - Wikipedia

    en.wikipedia.org/wiki/Cartoon_physics

    Cartoon physics or animation physics are terms for a jocular system of laws of physics (and biology) that supersedes the normal laws, used in animation for humorous effect. Many of the most famous American animated films , particularly those from Warner Bros. and Metro-Goldwyn-Mayer studios, indirectly developed a relatively consistent set of ...

  7. Impulse noise (acoustics) - Wikipedia

    en.wikipedia.org/wiki/Impulse_noise_(acoustics)

    Impulse noise is a category of noise that includes unwanted, almost instantaneous (thus impulse-like) sharp sounds (like clicks and pops)—typically caused by electromagnetic interference, scratches on disks, gunfire, explosions, pickleball play, and synchronization issues in digital audio.

  8. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  9. Sonic the Hedgehog (2006 video game) - Wikipedia

    en.wikipedia.org/wiki/Sonic_the_Hedgehog_(2006...

    Sonic Team sought to create an appealing game in the vein of superhero films such as Batman Begins (2005), hoping it would advance the series with a realistic tone and multiple gameplay styles. Problems developed after Naka resigned to form his own company, Prope , and the team split to work on the Wii game Sonic and the Secret Rings (2007).