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Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.
Wands, Bruce Art of the Digital Age, Thames and Hudson 2006, pp. 89, 139, ISBN 0500286299 | ISBN 978-0500286296; Weibel, Peter and Shaw, Jeffrey, Future Cinema, MIT Press 2003, pp. 472,572-581, ISBN 0-262-69286-4; Wilson, Steve Information Arts: Intersections of Art, Science, and Technology ISBN 0-262-23209-X
Non-linearity can be seen as an important topic to new media art by artists developing interactive, generative, collaborative, immersive artworks like Jeffrey Shaw or Maurice Benayoun who explored the term as an approach to looking at varying forms of digital projects where the content relays on the user's experience. This is a key concept ...
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"New genre public art" is defined by Suzanne Lacy as "socially engaged, interactive art for diverse audiences with connections to identity politics and social activism". [16] Mel Chin's Fundred Dollar Bill Project is an example of an interactive, social activist public art project. [33]
Noah Wardrip-Fruin's "Screen" (2003) is an example of interactive digital installation art which makes use of a Cave Automatic Virtual Environment to create an interactive experience. [37] Scott Snibbe 's "Boundary Functions" is an example of augmented reality digital installation art, which response to people who enter the installation by ...