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The Quest 3S is designed as an entry-level variant of the Meta Quest 3; it uses the same Qualcomm Snapdragon XR2 Gen 2 system-on-chip with 8 GB of RAM, color passthrough cameras, and Touch Plus controllers as the Quest 3. [5] [6] [7] Unlike the Quest 3, it uses Fresnel lenses instead of pancake lenses, and is thus thicker in
Meta is also dropping the price of the Quest 3 from a whopping $649 to $499. The Quest 3S sports the same full-color mixed-reality capabilities as the Quest 3, albeit with a narrower field of view ...
The Quest 3's design is an evolution of that of the Quest 2, combined with elements of the Meta Quest Pro.It uses a pair of LCD displays with a per-eye resolution of 2064×2208p, which is a roughly +30% increase over the 1832×1920p resolution of the Quest 2.
Inside-Out 6DoF tracking with 2 internal and 4 external cameras, with 2 controllers with accelerometers and gyroscopes, and hand-tracking Touch Plus: 2× 4MP RGB camera 4× 400×400px IR camera Wi-Fi 6E, Bluetooth 5.2: Quest Store Li-ion 3.87 VDC 4879 mAh 515 g (18.2 oz) US$499 (128GB)/US$649 (512GB) Meta Quest 3S: Qualcomm Snapdragon XR2 Gen 2 ...
A Meta Quest 3. This is a list of video games available for the Oculus Quest, Oculus/Meta Quest 2, Meta Quest Pro, Meta Quest 3, and/or Meta Quest 3S that are notable enough for Wikipedia articles. Games that require sideloading are included in this list.
The Meta Quest Pro is a mixed reality (MR) headset developed by Reality Labs, a division of Meta Platforms.. Unveiled on October 11, 2022, it is a high-end headset designed for mixed reality and virtual reality applications, targeting business and enthusiast users.
An 802.15.4 radio module is a small device used to communicate wirelessly with other devices according to the IEEE 802.15.4 protocol. This table lists production ready-to-use certified modules only, not radio chips.
2D to 3D video conversion (also called 2D to stereo 3D conversion and stereo conversion) is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.