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  2. Class Struggle (board game) - Wikipedia

    en.wikipedia.org/wiki/Class_Struggle_(board_game)

    Class Struggle board game's box (front). Class Struggle is a board game for two to six players, designed by Professor Bertell Ollman. It was published in 1978 by Avalon Hill. The game was intended to teach players about the politics of Marxism and was loosely compared to the board game Monopoly. [1] [2] [3]

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Educational entertainment - Wikipedia

    en.wikipedia.org/wiki/Educational_entertainment

    All types of games, including board, card, quizzes, and video games, may be used in an educational environment. [23] Educational games are designed to teach people about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. [citation needed]

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  6. Go to the Head of the Class - Wikipedia

    en.wikipedia.org/wiki/Go_to_the_Head_of_the_Class

    The game board is designed to look like a top view of a school classroom with the teacher's blackboard at one end. [2] Original tokens were cardboard images of adult and children affixed to wooden or plastic bases. Players can advance to the "head of the class" by moving tokens from desk to desk as a result of answering questions correctly. [2]

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Common ways to integrate gamification in education is creating battles, digital games such as Kahoot or Quizlet, or playing old-school games such as bingo or scavenger hunts. [35] With regard to language, instead of referring to academic requirements with the typical associated terms, game-like names may be used instead.

  8. Kolejka (game) - Wikipedia

    en.wikipedia.org/wiki/Kolejka_(game)

    Kolejka ([kɔˈlɛi̯ka]; Polish for "queue" or "line (of people)") is a board game designed by Karol Madaj [1] and launched in February 2011 by Poland's Institute of National Remembrance. [1] It was designed to teach young generations about the hardships under Poland's communist regime (1945–1989) , particularly the difficulty of acquiring ...

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