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AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.
In 1993 Microsoft introduced a five-pack collection of games whose boss button was the ESC key, positioned in the upper left corner of the keyboard, as contrasted to the use of two keys, the CTRL key plus the letter "B" (for "boss"). [10] Moreover, to demonstrate the power of Windows, it could fill the entire screen or just a portion thereof.
In computing, a keyboard shortcut (also hotkey/hot key or key binding) [1] is a software-based assignment of an action to one or more keys on a computer keyboard. Most operating systems and applications come with a default set of keyboard shortcuts , some of which may be modified by the user in the settings .
In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .
A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. [1]
Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed up the video display, and it is commonly used, for example, by TV tuner cards and early 3D graphics accelerator cards.
Access 1.0 had a simple animation showing a gun firing and killing two ducks. The story behind this is; one of the team members spoke with a strong accent and when referring to the main competition 'Paradox' it sounded like "Pair o' Ducks".
The box was enormous, and in it were hundreds of counters, terrain overlays, variant Ogres, highly specialized units, and enough units for both sides to play multiple concurrent games. You'd think that an Ogre fan would be delighted.