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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Players Unleashed!: Modding The Sims and the Culture of Gaming. Amsterdam: Amsterdam University Press. Retrieved from Modding The Sims and the Culture of Gaming; Futter, Mike (May 4, 2015). "The Fallacy Of Free Mods - Paying Creators, Developers, And Valve Is The Right Move (And May Return)". Game Informer. Archived from the original on May 5, 2015
Video games: America's Army, Online games (EverQuest, Ultima Online, World War II Online, A Tale in the Desert, Ultimate Baseball Online, Motor City Online, Phantasy Star Online, Final Fantasy XI, Star Wars Galaxies, Blizzard's World of Warcraft, The Sims Online), Doom III, Command & Conquer Generals, Steel Battalions, Super Mario Sunshine ...
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For a full list of editing commands, see Help:Wikitext; For including parser functions, variables and behavior switches, see Help:Magic words; For a guide to displaying mathematical equations and formulas, see Help:Displaying a formula; For a guide to editing, see Wikipedia:Contributing to Wikipedia
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California.It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios.
Game director Henrik Fåhraeus commented that development of the game commenced "about 1 year before Imperator", indicating a starting time of 2015.Describing the game engine of Crusader Kings II as cobbled and "held together with tape", he explained that the new game features an updated engine (i.e. Clausewitz Engine and Jomini toolset) with more power to run new features.