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  2. Eight-point algorithm - Wikipedia

    en.wikipedia.org/wiki/Eight-point_algorithm

    The eight-point algorithm is an algorithm used in computer vision to estimate the essential matrix or the fundamental matrix related to a stereo camera pair from a set of corresponding image points. It was introduced by Christopher Longuet-Higgins in 1981 for the case of the essential matrix. In theory, this algorithm can be used also for the ...

  3. Z-order curve - Wikipedia

    en.wikipedia.org/wiki/Z-order_curve

    The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.

  4. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    The trace of a rotation matrix is equal to the sum of its eigenvalues. For n = 2, a rotation by angle θ has trace 2 cos θ. For n = 3, a rotation around any axis by angle θ has trace 1 + 2 cos θ. For n = 4, and the trace is 2(cos θ + cos φ), which becomes 4 cos θ for an isoclinic rotation.

  5. Adaptive coordinate descent - Wikipedia

    en.wikipedia.org/wiki/Adaptive_coordinate_descent

    Adaptive coordinate descent [1] is an improvement of the coordinate descent algorithm to non-separable optimization by the use of adaptive encoding. [2] The adaptive coordinate descent approach gradually builds a transformation of the coordinate system such that the new coordinates are as decorrelated as possible with respect to the objective function.

  6. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    In the limit, as t approaches infinity, in other words, as the point moves away from the origin, Z approaches 0 and the homogeneous coordinates of the point become (m, −n, 0). Thus we define (m, −n, 0) as the homogeneous coordinates of the point at infinity corresponding to the direction of the line nx + my = 0. As any line of the Euclidean ...

  7. Collinearity - Wikipedia

    en.wikipedia.org/wiki/Collinearity

    Collinearity of points whose coordinates are given. In coordinate geometry, in n -dimensional space, a set of three or more distinct points are collinear if and only if, the matrix of the coordinates of these vectors is of rank 1 or less. For example, given three points. if the matrix. is of rank 1 or less, the points are collinear.

  8. Euclidean distance matrix - Wikipedia

    en.wikipedia.org/wiki/Euclidean_distance_matrix

    Euclidean distance matrix. In mathematics, a Euclidean distance matrix is an n×n matrix representing the spacing of a set of n points in Euclidean space. For points in k -dimensional space ℝk, the elements of their Euclidean distance matrix A are given by squares of distances between them. That is. where denotes the Euclidean norm on ℝk.

  9. Curvilinear coordinates - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_coordinates

    Consider the real Euclidean n-dimensional space, that is R n = R × R × ... × R (n times) where R is the set of real numbers and × denotes the Cartesian product, which is a vector space. The coordinates of this space can be denoted by: x = (x 1, x 2,...,x n). Since this is a vector (an element of the vector space), it can be written as: