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  2. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    In computer science, a lock or mutex (from mutual exclusion) is a synchronization primitive that prevents state from being modified or accessed by multiple threads of execution at once. Locks enforce mutual exclusion concurrency control policies, and with a variety of possible methods there exist multiple unique implementations for different ...

  3. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    In software engineering, double-checked locking (also known as "double-checked locking optimization" [1]) is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion (the "lock hint") before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.

  4. Readers–writer lock - Wikipedia

    en.wikipedia.org/wiki/Readers–writer_lock

    In computer science, a readers–writer (single-writer lock, [1] a multi-reader lock, [2] a push lock, [3] or an MRSW lock) is a synchronization primitive that solves one of the readers–writers problems. An RW lock allows concurrent access for read-only operations, whereas

  5. Test-and-set - Wikipedia

    en.wikipedia.org/wiki/Test-and-set

    Nevertheless, the code shown helps to explain the behaviour of test-and-set. NOTE: In this example, 'lock' is assumed to be passed by reference (or by name) but the assignment to 'initial' creates a new value (not just copying a reference). function TestAndSet(boolean_ref lock) { boolean initial = lock; lock = true; return initial; }

  6. Barrier (computer science) - Wikipedia

    en.wikipedia.org/wiki/Barrier_(computer_science)

    lock: A POSIX thread mutex lock Based on the definition of barrier, we need to implement a function like thread_barrier_wait() in this program which will "monitor" the total number of thread in the program in order to life the barrier.

  7. Blocking (computing) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(computing)

    In a multitasking computer system, individual tasks, or threads of execution, must share the resources of the system. Shared resources include: the CPU, network and network interfaces, memory and disk. When one task is using a resource, it is generally not possible, or desirable, for another task to access it.

  8. Read-copy-update - Wikipedia

    en.wikipedia.org/wiki/Read-copy-update

    In computer science, read-copy-update (RCU) is a synchronization mechanism that avoids the use of lock primitives while multiple threads concurrently read and update elements that are linked through pointers and that belong to shared data structures (e.g., linked lists, trees, hash tables).

  9. Spinlock - Wikipedia

    en.wikipedia.org/wiki/Spinlock

    In software engineering, a spinlock is a lock that causes a thread trying to acquire it to simply wait in a loop ("spin") while repeatedly checking whether the lock is available. Since the thread remains active but is not performing a useful task, the use of such a lock is a kind of busy waiting .