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  2. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    A function signature consists of the function prototype. It specifies the general information about a function like the name, scope and parameters. Many programming languages use name mangling in order to pass along more semantic information from the compilers to the linkers. In addition to mangling, there is an excess of information in a ...

  3. Fluent interface - Wikipedia

    en.wikipedia.org/wiki/Fluent_interface

    A fluent interface is normally implemented by using method chaining to implement method cascading (in languages that do not natively support cascading), concretely by having each method return the object to which it is attached [citation needed], often referred to as this or self.

  4. Sigil (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(computer_programming)

    In the PHP language, which was largely inspired by Perl, "$" precedes any variable name. Names not prefixed by this are considered constants, functions or class names (or interface or trait names, which share the same namespace as classes). PILOT uses "$" for buffers (string variables), "#" for integer variables, and "*" for program labels.

  5. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  6. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;

  7. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.

  8. Windows Presentation Foundation - Wikipedia

    en.wikipedia.org/wiki/Windows_Presentation...

    Data binding doesn't have any restrictions on types, and it is possible to bind structs, classes, or collections. Converters can be used to transpose the values and types being used during binding - for example, binding a textbox to a DateTime property, but using a converter to display the time as a formatted localised date string .

  9. Attribute (computing) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(computing)

    Data types: It follows that an object definition can be extended by imposing data typing which can consist of a representation format, a default value, and legal operations (rules) and restrictions (e.g. "division by zero is not to be tolerated") are all potentially involved in defining an attribute, or conversely one may view them as ...