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Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007. [1] [2] [3] It is the last installment of the Empire Earth series. Empire Earth III contains five epochs, fewer than other games in
Empire Earth II: The Art of Supremacy was released in 2006 and was an expansion pack for Empire Earth II. The expansion pack added several new campaigns, civilizations, units, and features to the original Empire Earth II game. However, the game was received worse than its expansion pack predecessor and was considered bad for its lack of ...
The game was released in 2003 and published by Activision. Although it wasn't much of a hit, the game was rated by some reviews and websites higher than Empire Earth. After Empires, Goodman licensed the Empire Earth game engine to Tilted Mill Entertainment for its development of Immortal Cities: Children of the Nile which was published by ...
It is the first game in the Empire Earth series. The game requires players to collect resources to construct buildings, produce citizens, and conquer opposing civilizations. [2] [3] Empire Earth spans 500,000 years of human history, which is divided into 14 epochs, beginning with the prehistoric age, and ending with the nano age. [4]
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Empire Earth was well received. IGN gave it a 7.4 out of 10, and commented "Empire Earth Mobile is a slower paced mobile game that's not exactly suited for quick pick-up-and-play sessions." but "If you are looking for a mobile game, though, that is decidedly meatier than, say, solitaire or Tetris, Empire Earth Mobile does offer some solid play."
The development of the game was turned over to Mad Doc Software from Stainless Steel Studios because Stainless Steel were already working on Empires: Dawn of the Modern World. [14] According to Steve Beinner, the brand manager of the Empire Earth series, Empire Earth's expansion pack was planned even before the original game was released. [15]