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  2. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .

  3. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]

  4. Direct Rendering Manager - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering_Manager

    The Direct Rendering Manager (DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards.DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.

  5. Linux framebuffer - Wikipedia

    en.wikipedia.org/wiki/Linux_framebuffer

    Knoppix booting on the framebuffer. The Linux framebuffer (fbdev) is a linux subsystem used to show graphics on a computer monitor, typically on the system console. [1]It was designed as a hardware-independent API to give user space software access to the framebuffer (the part of a computer's video memory containing a current video frame) using only the Linux kernel's own basic facilities and ...

  6. RivaTuner - Wikipedia

    en.wikipedia.org/wiki/RivaTuner

    RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards.It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.

  7. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Nvidia VDPAU Feature Sets [18] are different hardware generations of Nvidia GPU's supporting different levels of hardware decoding capabilities. For feature sets A, B and C, the maximum video width and height are 2048 pixels , minimum width and height 48 pixels, and all codecs are currently limited to a maximum of 8192 macroblocks (8190 for VC ...

  8. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  9. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [5] At that time, the results were limited to a few video games, namely Battlefield V, [6] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.