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Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation.Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game ...
In highlighting the disparity between modern film preservation and game preservation, Cifaldi lamented that the games industry was doing "a pretty terrible job of maintaining [its] legacy". [4] He said that The Film Foundation, a non-profit organization dedicated to the preservation of film, was a major inspiration for the VGHF. [5]
Game became the property of whoever owned the land that it was on at the time. Buying and selling game legalised. Still in force. 1862: The Poaching Prevention Act 1862 allowed police to stop and search anyone on the road for evidence of poaching. (In theory, this was allowed only if the suspect was coming from a game preserve area.)
The game canon is a list of video games to be considered for preservation by the Library of Congress. The New York Times called the creation of this list "an assertion that digital games have a cultural significance and a historical significance". [ 1 ]
The Game Preservation Society is a non-profit organization dedicated to the preservation of Japanese video games on PC and other devices.. In 2021, the Game Preservation Society launched a fundraising effort to purchase as many i-mode mobile games as possible.
Digital obsolescence has a prominent effect on the preservation of video game history, since many older games and hardware were regarded by players as ephemeral products, due to the continuous process of computer hardware upgrading and home console generation cycles. Such cycles are often the result of both systemic and technical obsolescence.
Since 2000, Lowood has headed a project named "How They Got Game". The main focus of the project is the history and preservation of digital games, virtual worlds, and interactive simulations as new media forms now merging. The research was conducted in five main areas of computer games: storytelling, strategy, simulation, sports, and shooters. [1]
Template:Digital preservation; The Law Society of Libya; Conservation and restoration of performance art; Conservation and restoration of time-based media art; Timeline of digital preservation; Trustworthy Repositories Audit & Certification