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  2. Video game preservation - Wikipedia

    en.wikipedia.org/wiki/Video_game_preservation

    Video game preservation is a form of preservation applied to the video game industry that includes, but is not limited to, digital preservation.Such preservation efforts include archiving development source code and art assets, digital copies of video games, emulation of video game hardware, maintenance and preservation of specialized video game hardware such as arcade games and video game ...

  3. Video Game History Foundation - Wikipedia

    en.wikipedia.org/wiki/Video_Game_History_Foundation

    In a talk given at the 2016 Game Developers Conference, Cifaldi expressed concern over the state of video game preservation.Noting that a significant amount of feature films produced before 1950 are now irrecoverably lost, Cifaldi found himself wondering if the early history of video games would ultimately suffer the same fate. [3]

  4. Game canon - Wikipedia

    en.wikipedia.org/wiki/Game_canon

    The game canon is a list of video games to be considered for preservation by the Library of Congress. The New York Times called the creation of this list "an assertion that digital games have a cultural significance and a historical significance". [ 1 ]

  5. Frank Cifaldi - Wikipedia

    en.wikipedia.org/wiki/Frank_Cifaldi

    This began his career in the video game industry, and after years of writing about and producing games, he founded the Video Game History Foundation in 2016. [2] He is currently the director of the organization, [ 3 ] [ 4 ] and has assisted in projects including Digital Eclipse 's Mega Man Legacy Collection [ 5 ] [ 6 ] and The Disney Afternoon ...

  6. Near (programmer) - Wikipedia

    en.wikipedia.org/wiki/Near_(programmer)

    David Kirk Ginder (February 22, 1983 – June 27, 2021), better known by the pseudonyms Near and Byuu, [2] [3] was a programmer who specialized in emulation of video game console hardware. They developed higan , the first emulator to reach 100% compatibility with the Super Nintendo library.

  7. How They Got Game - Wikipedia

    en.wikipedia.org/wiki/How_They_Got_Game

    Since 2000, Lowood has headed a project named "How They Got Game". The main focus of the project is the history and preservation of digital games, virtual worlds, and interactive simulations as new media forms now merging. The research was conducted in five main areas of computer games: storytelling, strategy, simulation, sports, and shooters. [1]

  8. Intellectual property protection of video games - Wikipedia

    en.wikipedia.org/wiki/Intellectual_property...

    Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.

  9. Museum of the Game - Wikipedia

    en.wikipedia.org/wiki/Museum_of_the_Game

    Museum of the Game, which includes the Killer List of Videogames (KLOV), is a website featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and has been referred to as "the IMDb for players".