When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Vertex buffer object - Wikipedia

    en.wikipedia.org/wiki/Vertex_buffer_object

    The vertex buffer object specification has been standardized by the OpenGL Architecture Review Board Archived 2011-11-24 at the Wayback Machine as of OpenGL Version 1.5 (in 2003). Similar functionality was available before the standardization of VBOs via the Nvidia -created extension "vertex array range" [ 1 ] or ATI 's "vertex array object ...

  3. shadPS4 - Wikipedia

    en.wikipedia.org/wiki/ShadPS4

    By December 7, 2024, version 0.4.1 was in development and hit a huge milestone in getting games based on Unity to run on Windows, which meant dozens, if not hundreds of games were now supported [25]. On December 25 the current major version 0.5.0 was released including further updates.

  4. Pascal (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/Pascal_(microarchitecture)

    Painting of Blaise Pascal, eponym of architecture. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the ...

  5. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A modern consumer graphics card: A Radeon RX 6900 XT from AMD. A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor.

  6. Multisample anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Multisample_anti-aliasing

    Multisample anti-aliasing (MSAA) is a type of spatial anti-aliasing, a technique used in computer graphics to remove jaggies.. It is an optimization of supersampling, where only the necessary parts are sampled more.

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Since 2019, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization-based rendering in games and other real-time applications with a lesser hit to frame render times.

  8. Windows App SDK - Wikipedia

    en.wikipedia.org/wiki/Windows_App_SDK

    Windows App SDK (formerly known as Project Reunion) [3] is a software development kit (SDK) from Microsoft that provides a unified set of APIs and components that can be used to develop desktop applications for both Windows 11 and Windows 10 version 1809 and later.

  9. Quadro - Wikipedia

    en.wikipedia.org/wiki/Quadro

    Originally used for the GeForce line of graphics cards, it is a multi-GPU technology that uses two or more video cards to produce a single output. SLI can improve Frame Rendering and FSAA. [9] [10] Quadro SLI supports Mosaic technology for multiple displays using two cards in parallel and up to 8 possible monitors. [11]