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Microsoft Points, introduced in November 2005 as Xbox Live Points, [1] were a digital currency issued by Microsoft for use on its Xbox and Zune product lines. Points could be used to purchase video games and downloadable content from Xbox Live Marketplace, digital content such as music and videos on Zune Marketplace, along with content from Windows Live Gallery.
In October 2011, users of Xbox Live reported having unauthorized access to their Xbox Live accounts, with Microsoft points subsequently being used and/or bought to purchase various in-game items for FIFA 12. Microsoft responded to such incidents by restricting access to the account for 25 days while the fraud team investigated.
On January 7, 2010, it was announced at CES that the upcoming Xbox Game Room would be made available on both the Xbox Live and Games for Windows Live services. [9] However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points. [10 ...
The Xbox 360 showed an expanded Xbox Live service (which now included a limited "Free" tier called Silver), the ability to stream multimedia content from PCs, while later updates added the ability to purchase and stream music, television programs, and films through the Xbox Music and Xbox Video services, along with access to third-party content ...
On June 24, 2011 video game website 1UP.com reported that Microsoft was preparing to bring free-to-play games to Xbox Live and said games will include a microtransaction service. [40] The first free-to-play game, Happy Wars , was released on October 12, 2012.
Xbox Games Store (formerly Xbox Live Marketplace) was a digital distribution platform previously used by Microsoft's Xbox 360 video game console and formerly by the Xbox One. The service allowed users to download or purchase video games (including both Xbox Live Arcade games and full Xbox 360 titles), add-ons for existing games, game demos ...
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Xbox Play Anywhere, formerly Live Anywhere, is an ongoing initiative by Microsoft Gaming to bring the cross-platform Xbox network (formerly Xbox Live [1]) service to a wide variety of Microsoft platforms and devices, chiefly the Xbox Series X|S, Windows 11, Xbox One, and Windows 10.