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  2. Nintendo marketing - Wikipedia

    en.wikipedia.org/wiki/Nintendo_marketing

    Dan Coyner, marketing manager at Nintendo of America, noted that previous campaigns felt "like an adult talking to a child," while Play It Loud! appealed more directly to a younger audience. [15] John Montgomery of Burnett said the ads were intended "to capture what kids are in their music, their clothes, their attitudes."

  3. Console war - Wikipedia

    en.wikipedia.org/wiki/Console_war

    While Nintendo also has remained a significant competitor to both companies, its development and marketing strategy using the "blue ocean" approach is considered fundamentally different from Sony or Microsoft that it is usually not regarded as major participant in the console war. [42]

  4. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  5. Nintendo - Wikipedia

    en.wikipedia.org/wiki/Nintendo

    Nintendo of America has engaged in several high-profile marketing campaigns to define and position its brand. One of its earliest and most enduring slogans was "Now you're playing with power!", used first to promote its Nintendo Entertainment System. [273]

  6. Console Wars (film) - Wikipedia

    en.wikipedia.org/wiki/Console_Wars_(film)

    Console Wars is a 2020 documentary directed by Jonah Tulis and Blake J. Harris. The film is about the 1990s console wars between Nintendo and Sega in the 16-bit era and the rise and fall of Sega in the home console market.

  7. Nintendo Switch - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch

    A large amount of Nintendo's launch marketing for the console focused heavily on the launch game Breath of the Wild; Nintendo of America marketing executive, Nick Chavez, stated that the decision to showcase the new Zelda game was meant to promote it to both older viewers, who may have grown up with the franchise's earliest games and are ...

  8. EarthBound - Wikipedia

    en.wikipedia.org/wiki/EarthBound

    Though Nintendo spent about $2 million on marketing, [17] the American release was ultimately viewed as unsuccessful within Nintendo. [35] The game's atypical marketing campaign was derived from the game's unusual humor.

  9. Pokémon Conquest - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Conquest

    Pokémon Conquest, known in Japan as Pokémon + Nobunaga's Ambition [1] (ポケモン+ノブナガの野望, Pokemon Purasu Nobunaga no Yabō), is a 2012 tactical role-playing video game developed by Tecmo Koei and published by The Pokémon Company and Nintendo for the Nintendo DS.