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  2. Balls into bins problem - Wikipedia

    en.wikipedia.org/wiki/Balls_into_bins_problem

    A powerful balls-into-bins paradigm is the "power of two random choices [2]" where each ball chooses two (or more) random bins and is placed in the lesser-loaded bin. This paradigm has found wide practical applications in shared-memory emulations, efficient hashing schemes, randomized load balancing of tasks on servers, and routing of packets ...

  3. Randomized algorithm - Wikipedia

    en.wikipedia.org/wiki/Randomized_algorithm

    A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...

  4. Randomization - Wikipedia

    en.wikipedia.org/wiki/Randomization

    Randomization is a statistical process in which a random mechanism is employed to select a sample from a population or assign subjects to different groups. [1] [2] [3] The process is crucial in ensuring the random allocation of experimental units or treatment protocols, thereby minimizing selection bias and enhancing the statistical validity. [4]

  5. Allocator (C++) - Wikipedia

    en.wikipedia.org/wiki/Allocator_(C++)

    The subject of custom allocators has been treated by many C++ experts and authors, including Scott Meyers in Effective STL and Andrei Alexandrescu in Modern C++ Design. Meyers emphasises that C++98 requires all instances of an allocator to be equivalent, and notes that this in effect forces portable allocators to not have

  6. Random assignment - Wikipedia

    en.wikipedia.org/wiki/Random_assignment

    Random assignment or random placement is an experimental technique for assigning human participants or animal subjects to different groups in an experiment (e.g., a treatment group versus a control group) using randomization, such as by a chance procedure (e.g., flipping a coin) or a random number generator. [1]

  7. Manual memory management - Wikipedia

    en.wikipedia.org/wiki/Manual_memory_management

    In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage.Up until the mid-1990s, the majority of programming languages used in industry supported manual memory management, though garbage collection has existed since 1959, when it was introduced with Lisp.

  8. Smart pointer - Wikipedia

    en.wikipedia.org/wiki/Smart_pointer

    Because C++ borrowed Simula's approach to memory allocation—the new keyword when allocating a process/record to obtain a fresh element to that process/record—it is not surprising that C++ eventually resurrected Simula's reference-counted smart-pointer mechanism within element as well.

  9. Single-serving visitor pattern - Wikipedia

    en.wikipedia.org/wiki/Single-serving_visitor_pattern

    The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.