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GURPS Dragons (3rd Edition with 4th Edition appendix), giving game information and data about dragons, also as player characters. Davis, Graeme (2003). GURPS Faerie. ISBN 1-55634-632-8., giving character templates and campaign settings for adventures involving the Little people. O'Sullivan, Steffan (1999). GURPS Bestiary (2nd ed.).
For a beginning character in an average power game, the 4th edition suggests 100–150 points to modify attribute stats, select advantages and disadvantages, and purchase levels in skills. Normal NPCs are built on 25–50 points. Full-fledged heroes usually have 150–250 points, while superheroes are commonly built with 400–800 points. [19]
The license was subsequently picked up by three companies, the first two being Living Room Games, who published the Second Edition from 2001 to 2006, and RedBrick, who published a revised First Edition termed Earthdawn Classic from 2005 to 2008 and a Third Edition from 2009 until 2012. FASA Games Inc., a wholly owned subsidiary of FASA ...
Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004. It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Tricks of the Windows Game Programming Gurus: Fundamentals of 2D and 3D Game Programming. Indianapolis, Indiana: Sams. ISBN 978-0-672-31361-5. LaMothe, André (1995). Black art of 3D game programming. Corte Madera, Calif: Waite Group Press. ISBN 978-1-57169-004-3. LaMothe, André (1996). Teach yourself game programming in 21 days. Indianapolis ...