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  2. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Some games, such as Boneworks and Half-Life 2, apply forces to individual joints that allow ragdolls to move and behave like humanoids with fully procedural animations. This allows to, for example, knock an enemy down or grab each individual joint and move it around and the physics-based animation would adapt accordingly, which wouldn't be ...

  3. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    The game ends if the AI succeeds in converting all the matter in the universe into paperclips. Both the title of the game and its overall concept draw from the paperclip maximizer thought experiment first described by Swedish philosopher Nick Bostrom in 2003, a concept later discussed by multiple commentators.

  4. Kinect Fun Labs - Wikipedia

    en.wikipedia.org/wiki/Kinect_Fun_Labs

    The second game is Avatar Kinect. In Avatar Kinect, the players' avatar can act and it tracks their mouth so their lips will move. Kinect also knows where the players' cheekbones are, their eyebrows, so they can make them go up and down. [1] The third game in the Fun Labs range is Depth Video.

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  6. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respond at an appropriate rate for game play. A physics engine is essentially a big calculator that does mathematics needed to simulate physics. [1]

  7. Science fiction video game - Wikipedia

    en.wikipedia.org/wiki/Science_fiction_video_game

    (1962), one of the first video games ever made, was science fiction-themed. While most video games blend together fantasy and sci-fi in a way that makes it difficult to strictly divide the two, also known as science fantasy or space opera, [1] a much smaller subgroup of games feature a hard sci-fi setting with more emphasis on scientific accuracy.

  8. Matter (video game) - Wikipedia

    en.wikipedia.org/wiki/Matter_(video_game)

    Matter is a cancelled video game for the Xbox 360.It would have used the Kinect peripheral. [1] It was originally announced at E3 2012; the game was set in a universe similar to that of Tron, [2] with futuristic, industrial graphics, and featured small, metallic balls as the main characters. [3]

  9. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).