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  2. List of PowerVR products - Wikipedia

    en.wikipedia.org/wiki/List_of_PowerVR_products

    Samsung S3C2460 — MBX Lite + FPU + ARM926. Samsung S5L8900 — MBX Lite + VGP Lite + FPU (VFP11) + ARM1176. iPhone; iPhone 3G; iPod Touch; iPod Touch 2nd gen; iPod Nano 4th gen; iPod Nano 5th gen; Samsung S5PC510 — MBX Lite + VGP Lite + FPU + A10 + POWER VR 540. MEIZU M9; SiRF SiRFprima — MBX Lite + VGP Lite + MVED1 + FPU + ARM11. Dmedia ...

  3. GPU virtualization - Wikipedia

    en.wikipedia.org/wiki/GPU_virtualization

    GPU virtualization refers to technologies that allow the use of a GPU to accelerate graphics or GPGPU applications running on a virtual machine. GPU virtualization is used in various applications such as desktop virtualization , [ 1 ] cloud gaming [ 2 ] and computational science (e.g. hydrodynamics simulations).

  4. Panta Rhei (game engine) - Wikipedia

    en.wikipedia.org/wiki/Panta_Rhei_(game_engine)

    Development of a new engine began in summer 2011. Features of the new development engine included: in-engine management of shader (GPU) programs; an engine virtual machine allowing game scripting to be written initially in C#; changes in organization of the workflow/content meant that backwards compatibility with the MT Framework engine was ...

  5. PowerVR - Wikipedia

    en.wikipedia.org/wiki/PowerVR

    PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.

  6. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  7. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    improves the smoothness of virtual reality. [41] The aim is to reduce latency between hardware so that the hardware can keep up with the user's head movement, eliminating the motion sickness. A particular focus is on dual GPU setups where each GPU will now render for one eye individually of the display Radeon Machine Learning (RML) SDK GitHub

  8. OpenVG - Wikipedia

    en.wikipedia.org/wiki/OpenVG

    OpenVG is an API designed for hardware-accelerated 2D vector graphics.Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy.

  9. GeForce Now - Wikipedia

    en.wikipedia.org/wiki/GeForce_Now

    In January 2017, Nvidia unveiled GeForce Now clients for Windows and Mac computers, available in North America and Europe as a free beta. [4] GeForce NOW lets users access a virtual computer, where they can install their existing games from existing digital distribution platforms, and play them remotely. As with the original Shield version, the ...

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