When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  3. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    Client-side prediction is a network programming technique used in video games intended to conceal negative effects of high latency connections. The technique attempts to make the player's input feel more instantaneous while governing the player's actions on a remote server.

  4. Dress to Impress (video game) - Wikipedia

    en.wikipedia.org/wiki/Dress_to_Impress_(video_game)

    Dress to Impress is a multiplayer dress-up video game developed for the game platform Roblox created by the Dress to Impress Group and it was released in October 2023. By mid-2024, the game had become a viral phenomenon online even with non-Roblox players.

  5. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    The Internet Control Message Protocol provides an echo functionality, where a special packet is transmitted that always produces a reply. Tools such as ping, traceroute, MTR and PathPing use this protocol to provide a visual representation of the path packets are taking, and to measure packet loss at each hop. [b]

  6. List of countries by Internet connection speeds - Wikipedia

    en.wikipedia.org/wiki/List_of_countries_by...

    This is a list of countries by Internet connection speed for average and median data transfer rates for Internet access by end-users. The difference between average and median speeds is the way individual measurements are aggregated.

  7. Round-trip delay - Wikipedia

    en.wikipedia.org/wiki/Round-trip_delay

    RTT is a measure of the amount of time taken for an entire message to be sent to a destination and for a reply to be sent back to the sender. The time to send the message to the destination in its entirety is known as the network latency, and thus RTT is twice the latency in the network plus a processing delay at the destination.

  8. Bandwidth (computing) - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_(computing)

    The consumed bandwidth in bit/s, corresponds to achieved throughput or goodput, i.e., the average rate of successful data transfer through a communication path.The consumed bandwidth can be affected by technologies such as bandwidth shaping, bandwidth management, bandwidth throttling, bandwidth cap, bandwidth allocation (for example bandwidth allocation protocol and dynamic bandwidth ...

  9. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    Ping operates by means of Internet Control Message Protocol (ICMP) packets. Pinging involves sending an ICMP echo request to the target host and waiting for an ICMP echo reply. The program reports errors, packet loss , and a statistical summary of the results, typically including the minimum, maximum, the mean round-trip times, and standard ...