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In 2013, direct-drive sim steering wheels were introduced in large scale to the consumer mass market as a more advanced alternative to gear- and belt-driven steering wheels. The first commercially broadly available direct-drive wheel base was released in 2013 by the UK-based Leo Bodnar Electronics , after having been retailing to racing teams ...
A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...
The Logitech G25 is an electronic steering wheel designed for sim racing video games on the PC, PlayStation 2 and PlayStation 3. It uses a USB interface. Logitech G25 Racing Wheel, Gear Shifter, and 3 Pedal set with Accelerator, Brake and Clutch
The wheel can both be rotated and clicked, thus most mice today effectively have three buttons. In web browsers, clicking on a hyperlink opens it in a new tab, and clicking on a tab itself usually closes it. Some mice have scroll wheels that can be tilted sideways for sideways scrolling; others may contain a second scroll wheel for this purpose.
The wheel offers analogue accelerator and brake pedals, a sequential gear shift to the side and paddle shifters mounted on the back of the wheel in addition to the standard PlayStation 2 buttons. The controller was jointly designed by Logitech and Polyphony Digital to be used with Gran Turismo 4 , however works in games not compatible with the ...
The free rotation is intended to help make steering with one hand easier or faster. Some heavy automobiles without a power steering system tended to have heavy and slow responses requiring hand-over-hand turning of the wheel by the driver, and the knob allowed the driver to "crank" the steering wheel to make faster turns. [2]
Steering kickback is distinct from torque steering, bump steer or roll steer. These are similar outside influences that affect the direction of travel, but they do not cause a movement at the driver's wheel. Force feedback sim racing wheels and drive by wire wheels have motors to simulate steering kickback.
This was achieved by making the linkage not a simple parallelogram, but by making the length of the track rod (the moving link between the hubs) shorter than that of the axle, so that the steering arms of the hubs appeared to "toe out". As the steering moved, the wheels turned according to Ackermann, with the inner wheel turning further. [3]