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Animated mapping is the application of animation, either a computer or video, to add a temporal component to a map displaying change in some dimension. Most commonly the change is shown over time , generally at a greatly changed scale (either much faster than real-time or much slower).
This color-coded map in Robinson projection displays a progression of changing global surface temperature anomalies. Normal temperatures are the average over the 30 year baseline period 1951-1980. Higher than normal temperatures are shown in red and lower than normal temperatures are shown in blue.
English: Animation of Arnold's cat map (zoomed 3 times to make the pixels clearer, and labelled with the iteration number), using an image of cherries as the starting image. The image is 74 pixels square, and repeats after 114 iterations.
Warner Bros. Animation: A main fictitious setting only appears in the "The Cat and Mouse Detectives" segment. Townsville The Powerpuff Girls: CN: Townsville is a fictional major city complete with its own Little Tokyo. Located at the coordinates 32°N by 212°W, an implausible coordinate in reality. [note 1] Toyland Noddy: Enid Blyton: A world ...
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Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
Clara.io is web-based freemium [3] 3D computer graphics software developed by Exocortex, a Canadian software company. The free or "Basic" component of their freemium offering, however, places severe restrictions, such as on saving models and importing texture maps, which are undisclosed in the company's own descriptions of their plans.
Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail.