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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .
In September 1983, the Alamogordo Daily News of Alamogordo, New Mexico reported in a series of articles that between 10 and 20 [16] semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso, Texas, were crushed and buried at the landfill to the south of city. It was Atari's first dealings with the ...
The video game crash of 1983 was an industrywide disaster, especially for Atari. Nintendo's new regional subsidiary, Nintendo of America, was tentatively planning the risky American adaptation of the hit Japanese video game console, the Famicom.
The video game crash of 1983 was partially caused by the overabundance of games, seen in this 2014 excavation of a landfill used in the Atari video game burial. [2]Until 1980, the Atari VCS was the only major console on the market, with all games produced in-house, by Atari, Inc. [3]
Recovering the bodies of two men killed earlier this month in a plane crash in a ravine cannot be performed safely, officials at Alaska’s Denali National Park and Preserve said. “If and when ...
In 1984, as a result of the video game crash of 1983, the assets of the home console and computer divisions of the original Atari Inc. were sold off to Jack Tramiel's Tramel Technology Ltd., which then renamed itself to Atari Corporation, [6] [7] while the remaining part of Atari, Inc. was renamed Atari Games Inc. [8] In early 1985, Warner ...
An Australian sculptor has created a model of what the human body would have to look like to survive a car crash-- and it's the stuff of nightmares.. The artist, Melbourne-based Patricia Piccinini ...
He then set out to interview the crash's survivors himself, and encouraged his actors to speak to them as well. "We had over 100 hours of recordings. And then we kept in contact with the survivors ...