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  2. Magic pushbutton - Wikipedia

    en.wikipedia.org/wiki/Magic_pushbutton

    The magic pushbutton is a common anti-pattern in graphical user interfaces. [1] [2] At its core, the anti-pattern consists of a system partitioned into two parts: user interface and business logic, that are coupled through a single point, clicking the "magic pushbutton" or submitting a form of data. As it is a single point interface, this ...

  3. Control4 - Wikipedia

    en.wikipedia.org/wiki/Control4

    In 2017, Control4 acquired Triad, a high-end audio products company. [37] On January 10, 2018, Control4 acquired Ihiji, a provider of remote monitoring services. [38] In February 2019, Control4 acquired Neeo, a Switzerland-based company specializing in multi-device remote controls, for $11 million plus the assumption of $4.6 million in debt ...

  4. Ikenfell - Wikipedia

    en.wikipedia.org/wiki/Ikenfell

    Players initially control Maritte Hildegaard, a teenager who travels to the magical school of Ikenfell to find her sister Safina, who has gone missing since summer break. . Although she is initially non-magical, she soon mysteriously develops pyromancy while trying to enter Ikenfell, after which she learns bizarre and unprecedented magical events began occurring across the school grounds not ...

  5. Remote control - Wikipedia

    en.wikipedia.org/wiki/Remote_control

    The transmitter in the remote control handset sends out a stream of pulses of infrared light when the user presses a button on the handset. A transmitter is often a light-emitting diode (LED) which is built into the pointing end of the remote control handset. The infrared light pulses form a pattern unique to that button.

  6. Quick time event - Wikipedia

    en.wikipedia.org/wiki/Quick_time_event

    A hypothetical example of a quick time event in a video game. Pressing the X button can stop Wikipe-tan from missing the football.. In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt.

  7. Push-button - Wikipedia

    en.wikipedia.org/wiki/Push-button

    A push-button (also spelled pushbutton) or simply button is a simple switch mechanism to control some aspect of a machine or a process. Buttons are typically made out of hard material, usually plastic or metal. [1] The surface is usually flat or shaped to accommodate the human finger or hand, so as to be easily depressed or pushed.

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  9. pannenkoek2012 - Wikipedia

    en.wikipedia.org/wiki/Pannenkoek2012

    A closeup of a Nintendo 64 controller showing the A button (bottom, blue), which pannenkoek2012 has challenged himself to avoid pressing. The bulk of pannenkoek2012's videos are about the "A button challenge" (ABC), a self-imposed challenge whose ultimate goal is to complete Super Mario 64 while pressing the A button as little as possible. [1]