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Lavarand, also known as the Wall of Entropy, is a hardware random number generator designed by Silicon Graphics that worked by taking pictures of the patterns made by the floating material in lava lamps, extracting random data from the pictures, and using the result to seed a pseudorandom number generator. [1]
The Midnight Gospel revolves around a spacecaster named Clancy Gilroy, who lives on the Chromatic Ribbon, a membranous, tape-like planet situated in the middle of a colorful void where simulation farmers use powerful bio-organic computers to simulate a variety of universes from which they harvest natural resources and new technology. [3]
Lava lamps An original Mathmos Astro lava lamp A lava lamp is a decorative lamp , invented in 1963 by British entrepreneur Edward Craven Walker , the founder of the lighting company Mathmos . It consists of a bolus of a special coloured wax mixture inside a glass vessel, the remainder of which contains clear or translucent liquid.
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Edward Craven Walker (4 July 1918 – 15 August 2000) was a British inventor, [1] who invented the psychedelic Astro lamp, also known as the lava lamp. [ 2 ] [ 3 ] [ 4 ] War record
Chahi described the game as playing like a sandcastle game, but with elements like lava. [13] On 16 August 2010, during Gamescom and the European Game Developers Conference in Cologne, Ubisoft unveiled technical footage showing the game's physics engine in detail. In the technical sequence, a narrator explains the user's interactions with the ...
SubLogic Flight Simulator series. FS1 Flight Simulator; Flight Simulator II (Sublogic) Microsoft Flight Simulator series Flight Simulator 1.0; Flight Simulator 2.0; Flight Simulator 3.0; Flight Simulator 4.0; Flight Simulator 5.0; Flight Simulator 5.1; Flight Simulator 95; Flight Simulator 98; Flight Simulator 2000; Flight Simulator 2002
The floor is lava is a game in which players pretend that the floor or ground is made of lava (or any other lethal substance, such as acid or quicksand), and thus must avoid touching the ground, as touching the ground would "kill" the player who did so. [1] The players stay off the floor by standing on furniture or the room's architecture. [1]