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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

  3. Computer performance by orders of magnitude - Wikipedia

    en.wikipedia.org/wiki/Computer_performance_by...

    1.88×10 18: U.S. Summit achieves a peak throughput of this many operations per second, whilst analysing genomic data using a mixture of numerical precisions. [16] 2.43×10 18: Folding@home distributed computing system during COVID-19 pandemic response [17]

  4. List of countries by Internet connection speeds - Wikipedia

    en.wikipedia.org/wiki/List_of_countries_by...

    This is a list of countries by Internet connection speed for average and median data transfer rates for Internet access by end-users. The difference between average and median speeds is the way individual measurements are aggregated.

  5. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Notable gamers with over 400 average APM include Lee Jae-Dong, and Kim "EffOrt" Jung Woo, who is the Brood War player with the highest average APM to win a major individual league. While Park Sung-Joon is noted for the record APM of 818, this was measured only during a short time in a game and was probably the result of spamming or holding a ...

  6. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  7. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    The original IBM PC (c. 1981) had a clock rate of 4.77 MHz (4,772,727 cycles per second). In 1992, both Hewlett-Packard and Digital Equipment Corporation (DEC) exceeded 100 MHz with RISC techniques in the PA-7100 and AXP 21064 DEC Alpha respectively. In 1995, Intel's P5 Pentium chip ran at 100 MHz

  8. Data-rate units - Wikipedia

    en.wikipedia.org/wiki/Data-rate_units

    The ISQ symbols for the bit and byte are bit and B, respectively.In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet.The abbreviation bps is often used to mean bit/s, so that when a 1 Mbps connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per ...

  9. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Before standard benchmarks were available, average speed rating of computers was based on calculations for a mix of instructions with the results given in kilo instructions per second (kIPS). The most famous was the Gibson Mix, [2] produced by Jack Clark Gibson of IBM for scientific applications in 1959. Other ratings, such as the ADP mix which ...