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  2. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    Applications of sound source localization include sound source separation, sound source tracking, and speech enhancement. Sonar uses sound source localization techniques to identify the location of a target. 3D sound localization is also used for effective human-robot interaction. With the increasing demand for robotic hearing, some ...

  3. Acoustic location - Wikipedia

    en.wikipedia.org/wiki/Acoustic_location

    Acoustic source localization [4] is the task of locating a sound source given measurements of the sound field. The sound field can be described using physical quantities like sound pressure and particle velocity. By measuring these properties it is (indirectly) possible to obtain a source direction.

  4. Sound localization - Wikipedia

    en.wikipedia.org/wiki/Sound_localization

    The ratio between direct sound and reflected sound can give an indication about the distance of the sound source. Loudness: Distant sound sources have a lower loudness than close ones. This aspect can be evaluated especially for well-known sound sources. Sound spectrum: High frequencies are more quickly damped by the air than low frequencies ...

  5. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    JACK Audio Connection Kit (JACK) JACK Team, Paul Davis: Yes Yes (JACK OS X) Yes (jackdmp) a sound server for integration of general and low-latency pro audio applications, including timebase transport GPL-2.0-or-later LGPL-2.1-or-later: Linux Audio Developers Simple Plugin API (LADSPA) Yes a plugin architecture for digital signal processing ...

  6. Sound Retrieval System - Wikipedia

    en.wikipedia.org/wiki/Sound_Retrieval_System

    SRS. Sound Retrieval System (SRS) is a patented psychoacoustic 3D audio processing technology originally invented by Arnold Klayman in the early 1980s. [citation needed] The SRS technology applies head-related transfer functions (HRTFs) to create an immersive 3D soundfield using only two speakers, widening the "sweet spot", creating a more spacious sense of ambience, and producing strong ...

  7. Artillery sound ranging - Wikipedia

    en.wikipedia.org/wiki/Artillery_sound_ranging

    Sound ranging is an application of sound (or acoustic) location, which is the identification of the source of sounds that may originate in the air, on the ground or on or below the water's surface. Sound ranging was one of three methods of locating hostile artillery that rapidly developed in World War I .

  8. SuperCollider - Wikipedia

    en.wikipedia.org/wiki/SuperCollider

    SuperCollider is an environment and audio programming language released originally in 1996 by James McCartney for real-time audio synthesis and algorithmic composition. [ 4 ] [ 5 ] Since then it has been evolving into a system used and further developed by both scientists and artists working with sound.

  9. SoundGrid - Wikipedia

    en.wikipedia.org/wiki/SoundGrid

    SoundGrid is a networking and processing platform audio application made by Waves Audio and developed in cooperation with DiGiCo. [1]It consists of a Linux-based server that runs the SoundGrid environment, compatible plug-ins, a Mac or Windows control computer, and an audio interface for input/output (I/O).