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  2. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  3. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    A few examples: In Python, the term "marshal" is used for a specific type of "serialization" in the Python standard library [2] – storing internal python objects: The marshal module exists mainly to support reading and writing the “pseudo-compiled” code for Python modules of .pyc files. …

  4. Apache Avro - Wikipedia

    en.wikipedia.org/wiki/Apache_Avro

    An Avro Object Container File consists of: [5] A file header, followed by; one or more file data blocks. A file header consists of: Four bytes, ASCII 'O', 'b', 'j', followed by the Avro version number which is 1 (0x01) (Binary values 0x4F 0x62 0x6A 0x01). File metadata, including the schema definition.

  5. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    If an object reliably has a pointer at a certain location, the reference count can be stored in the unused bits of the pointer. For example, each object in Objective-C has a pointer to its class at the beginning of its memory; on the ARM64 architecture using iOS 7, 19 unused bits of this class pointer are used to store the object's reference count.

  6. Sequential access - Wikipedia

    en.wikipedia.org/wiki/Sequential_access

    Sequential access is a term describing a group of elements (such as data in a memory array or a disk file or on magnetic-tape data storage) being accessed in a predetermined, ordered sequence. It is the opposite of random access, the ability to access an arbitrary element of a sequence as easily and efficiently as any other at any time.

  7. Hard coding - Wikipedia

    en.wikipedia.org/wiki/Hard_coding

    One important case of hard coding is when strings are placed directly into the file, which forces translators to edit the source code to translate a program. (There is a tool called gettext that permits strings to be left in files, but lets translators translate them without changing the source code; it effectively de-hard codes the strings.)

  8. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    In software development, an object is an entity that has state, behavior, and identity. [ 1 ] : 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.

  9. Plain old CLR object - Wikipedia

    en.wikipedia.org/wiki/Plain_Old_CLR_Object

    Plain Old CLR Object is a play on the term plain old Java object from the Java EE programming world, which was coined by Martin Fowler in 2000. [2] POCO is often expanded to plain old C# object, though POCOs can be created with any language targeting the CLR. An alternative acronym sometimes used is plain old .NET object. [3]