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  2. Anticipation (animation) - Wikipedia

    en.wikipedia.org/wiki/Anticipation_(animation)

    Anticipation: A baseball player making a pitch prepares for the action by moving his arm back. After the anticipation comes the action and the reaction.. Anticipation is one of the fundamental 12 basic principles of animation, as set out by Frank Thomas and Ollie Johnston in their authoritative 1981 book on the Disney Studio titled The Illusion of Life.

  3. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

  4. Follow through and overlapping action - Wikipedia

    en.wikipedia.org/wiki/Follow_through_and...

    Follow through and overlapping action are closely related techniques which, when applied to animation, can help to render movement more realistically by more closely obeying the laws of physics. At the Disney Studio, Walt Disney was eager to push his animators to improve their work and develop their skills.

  5. Disney Animation: The Illusion of Life - Wikipedia

    en.wikipedia.org/wiki/Disney_Animation:_The...

    This book gives a history of Disney animation, explaining the processes involved in clear, non-technical terms. The philosophy is expressed in the so-called 12 basic principles of animation. It contains 489 plates in full color, as well as thousands of black-and-white illustrations, ranging from storyboard sketches to entire animation sequences ...

  6. Squash and stretch - Wikipedia

    en.wikipedia.org/wiki/Squash_and_stretch

    Squash and stretch is the phrase used to describe "by far the most important" [1]: 47 of the 12 basic principles of animation, described in the book The Illusion of Life by Frank Thomas and Ollie Johnston.

  7. Studio La Cachette - Wikipedia

    en.wikipedia.org/wiki/Studio_La_Cachette

    Studio La Cachette is a French animation studio based in Paris.It was co-founded by Ulysse Malassagne, Julien Chheng and Ousama Bouacheria in 2014. The studio is best known for providing animation services in Genndy Tartakovsky's television series Primal and Unicorn: Warriors Eternal, as well as for their contributions to the anthology series Love, Death & Robots and Star Wars: Visions.

  8. Straight ahead animation - Wikipedia

    en.wikipedia.org/wiki/Straight_ahead_animation

    Straight ahead is a term used in animation that refers to a method that uses only the first key pose of a character, and then continues drawing the character to create the desired motion. It was first referred to in the 1981 book by Ollie Johnson and Frank Thomas The Illusion of Life , and is a part of the 12 Basic Principles of Animation .

  9. Ub Iwerks - Wikipedia

    en.wikipedia.org/wiki/Ub_Iwerks

    Ubbe Ert Iwerks (March 24, 1901 – July 7, 1971), known as Ub Iwerks (/ ˈ ʌ b ˈ aɪ w ɜːr k s / UB EYE-wurks), was an American animator, cartoonist, character designer, inventor, and special effects technician, known for his work with Walt Disney Animation Studios in general, and for having worked on the development of the design of the character of Mickey Mouse, among others.