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  2. Twin-stick shooter - Wikipedia

    en.wikipedia.org/wiki/Twin-stick_shooter

    Twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks : the first for movement on a flat plane and the second to shoot in the direction the joystick is pushed.

  3. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    Commodore 64 joystick adapters are hardware peripherals that extend the number of joystick ports on the Commodore 64 computer. The additional joysticks can be used on games with dedicated support for the specific adapter. A number of different joystick adapters have been constructed for use with the C64.

  4. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    The rapid takeover of USB meant that this was superfluous when the Precision Pro 2 was released the next year in 1998. By 2000, game ports were purely for backward compatibility with now outdated devices. Microsoft Windows discontinued support for the game port with Windows Vista, [20] though USB converters can serve as a workaround.

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  6. Atari joystick port - Wikipedia

    en.wikipedia.org/wiki/Atari_joystick_port

    The port moved to 16/32-bit machines like the Atari ST and Amiga as well. [21] The introduction of the Nintendo Entertainment System was the first widespread example of a gaming system in that era that did not use the Atari design, its D-pad having been designed specifically to be less bulky. [22]

  7. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    In computing, the USB human interface device class (USB HID class) is a part of the USB specification for computer peripherals: it specifies a device class (a type of computer hardware) for human interface devices such as keyboards, mice, touchscreen, game controllers and alphanumeric display devices.

  8. Host controller interface (USB, Firewire) - Wikipedia

    en.wikipedia.org/wiki/Host_controller_interface...

    It requires a license from Intel. A USB controller using UHCI does little in hardware and requires a software UHCI driver to do much of the work of managing the USB bus. [2] It only supports 32-bit memory addressing, [4] so it requires an IOMMU or a computationally expensive bounce buffer to work with a 64-bit operating system.

  9. TAC-2 - Wikipedia

    en.wikipedia.org/wiki/TAC-2

    TAC-2 joystick. The Totally Accurate Controller MK2 (TAC-2) is an Atari 2600-compatible digital joystick game controller. It was commonly used with 1980s microcomputers such as the TI-99/4A, Atari 8-bit computers, Atari ST, Commodore 64 and Amiga. It was manufactured by Suncom in Illinois.