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  2. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [ 8 ] [ 9 ] [ 10 ] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  3. Game Maker's Toolkit - Wikipedia

    en.wikipedia.org/wiki/Game_Maker's_Toolkit

    Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.

  4. Raiden Shogun - Wikipedia

    en.wikipedia.org/wiki/Raiden_Shogun

    Raiden Shogun (Chinese: 雷电将军; pinyin: Léidiàn Jiāngjūn) is a character from Genshin Impact, a 2020 action role-playing gacha game developed by miHoYo. Added in a 2021 update for the game, she was initially a boss enemy for players to fight, and then later released as a playable character.

  5. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...

  6. List of books about video games - Wikipedia

    en.wikipedia.org/.../List_of_books_about_video_games

    Level Up! The Guide to Great Video Game Design (ISBN 0-470-68867-X) by Scott Rogers. The Meaning and Culture of Grand Theft Auto: Critical Essays (ISBN 978-0-7864-2822-9) edited by Nate Garrelts The Medium of the Video Game edited by Mark J. P. Wolf. More Than A Game: The Computer Game as Fictional Form (ISBN 0-7190-6365-5) by Barry Atkins.

  7. Category:Video game design - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_design

    This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.

  8. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]

  9. Game Design Workshop - Wikipedia

    en.wikipedia.org/wiki/Game_Design_Workshop

    Game Design Workshop is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004.It has been updated and released in four subsequent editions, the latest by A K Peters/CRC Press in 2023.