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This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.
FHD (Full HD) is the resolution 1920 × 1080 used by the 1080p and 1080i HDTV video formats. It has a 16:9 aspect ratio and 2,073,600 total pixels, i.e. very close to 2 megapixels, and is exactly 50% larger than 720p HD (1280 × 720) in each dimension for a total of 2.25 times as many pixels.
This table illustrates total horizontal and vertical detail via box size. It does not accurately reflect the screen shape (aspect ratio) of these formats, which is always stretched or squeezed to 4:3 or 16:9. Note that this chart illustrates visible resolution, not pixel count, which is why the 1080i box is not as tall as the 1080p box.
This is a list of Avid DNxHD resolutions, mainly available in multiple HD encoding resolutions based on the frame size and frame rate of the media being encoded. The list below shows the available encoding choices for each of the available frame size and frame rate combinations. [1] [2]
Tandy 1000 systems before the Tandy 1000 SL, and the PCjr, have this type of video. [8] It offers several CGA-compatible modes and enhanced modes. [9] CGA compatible modes: 320 × 200 in 4 colors from a 16 color hardware palette. Pixel aspect ratio of 1:1.2. 640 × 200 in 2 colors from 16. Pixel aspect ratio of 1:2.4
On PlayStation 3 and Xbox 360, RAGE often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in Grand Theft Auto IV (720p vs. 640p), [15] [16] in Midnight Club: Los Angeles (1280×720p vs. 960×720p) [17] and in Red Dead Redemption (720p vs. 640p). [18]
The GeForce 700 series (stylized as GEFORCE GTX 700 SERIES) is a series of graphics processing units developed by Nvidia. While mainly a refresh of the Kepler microarchitecture (GK-codenamed chips), some cards use Fermi (GF) and later cards use Maxwell (GM).
This frees the host CPU for other tasks, and greatly improves the speed of redrawing a graphics visual (such as a pie-chart or CAD-illustration). [2] [3] Hardware-level documentation of the XGA was also made, which had not been available for the 8514/A. [3] XGA introduced a 64x64 hardware sprite which was typically used for the mouse pointer.