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  2. Featherstone's algorithm - Wikipedia

    en.wikipedia.org/wiki/Featherstone's_algorithm

    Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links (an "open kinematic chain") such as a skeleton used in ragdoll physics. The Featherstone's algorithm uses a reduced coordinate representation.

  3. Rigid body dynamics - Wikipedia

    en.wikipedia.org/wiki/Rigid_body_dynamics

    In the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.The assumption that the bodies are rigid (i.e. they do not deform under the action of applied forces) simplifies analysis, by reducing the parameters that describe the configuration of the system to the translation and rotation of reference ...

  4. Physical simulation - Wikipedia

    en.wikipedia.org/wiki/Physical_simulation

    Rigid body dynamics deals with the motion of objects that cannot change shape, size, or mass but can change orientation and position. To account for rotational energy and momentum, we must describe how force is applied to the object using a moment , and account for the mass distribution of the object using an inertia tensor .

  5. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Gekko - simulation software in Python with machine learning and optimization; GNU Octave - an open-source mathematical modeling and simulation software very similar to using the same language as MATLAB and Freemat. JModelica.org is a free and open source software platform based on the Modelica modeling language.

  6. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.

  7. Multibody system - Wikipedia

    en.wikipedia.org/wiki/Multibody_system

    A body is usually considered to be a rigid or flexible part of a mechanical system (not to be confused with the human body). An example of a body is the arm of a robot, a wheel or axle in a car or the human forearm. A link is the connection of two or more bodies, or a body with the ground.

  8. Constraint (computational chemistry) - Wikipedia

    en.wikipedia.org/wiki/Constraint_(computational...

    A final modification to the SHAKE algorithm is the P-SHAKE algorithm [20] that is applied to very rigid or semi-rigid molecules. P-SHAKE computes and updates a pre-conditioner which is applied to the constraint gradients before the SHAKE iteration, causing the Jacobian J σ {\displaystyle \mathbf {J} _{\sigma }} to become diagonal or strongly ...

  9. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ().