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  2. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    The OpenGL ES 3.1 specification [19] was publicly released in March 2014. New functionality in OpenGL ES 3.1 includes: [20] Compute shaders; Independent vertex and fragment shaders; Indirect draw commands; OpenGL ES 3.1 is backward compatible with OpenGL ES 2.0 and 3.0, thus enabling applications to incrementally incorporate new features.

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.

  4. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems. Hardware support: AMD Radeon HD 5000 series and newer (FP64 shaders implemented by emulation on some TeraScale GPUs), Intel HD Graphics in Intel Broadwell processors and newer (Linux Mesa: Haswell ...

  5. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific ...

  6. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.

  7. OpenGL SC - Wikipedia

    en.wikipedia.org/wiki/OpenGL_SC

    OpenGL SC is managed by the not-for-profit technology consortium, the Khronos Group, Inc. OpenGL SC 2.0 is based on OpenGL ES 2.0, adding GLSL shader programmability to OpenGL SC 1.0. [2] OpenGL SC 1.0 is based on, and roughly equivalent to, OpenGL 1.3.

  8. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Initial specifications stated that Vulkan drivers can be implemented on any hardware that supports OpenGL ES 3.1 or OpenGL 4.x and up. [84] As Vulkan support requires new graphics drivers, this does not necessarily imply that every existing device that supports OpenGL ES 3.1 or OpenGL 4.x will have Vulkan drivers available.

  9. List of Rockchip products - Wikipedia

    en.wikipedia.org/wiki/List_of_Rockchip_products

    Rockchip announced the first member of the RK33xx family at the CES show in January 2015. The RK3368 is a SoC targeting tablets and media boxes featuring a 64-bit octa-core Cortex-A53 CPU and an OpenGL ES 3.1-class GPU. [40] Octa-Core Cortex-A53 64-bit CPU, up to 1.5 GHz; PowerVR SGX6110 GPU with support for OpenGL 3.1 and OpenGL ES 3.0; 28 nm ...