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  2. Gotcha! Extreme Paintball - Wikipedia

    en.wikipedia.org/wiki/Gotcha!_Extreme_Paintball

    Extreme Paintball (also known as Gotcha! in Europe) is a first person paintball video game developed by Sixteen Tons Entertainment and published by Gathering. The game was produced by Ralph Stock . It was released on Microsoft Windows and Xbox in Germany first in 2004, and the rest of Europe in 2004 and 2005, following a release in North ...

  3. Paintball equipment - Wikipedia

    en.wikipedia.org/wiki/Paintball_equipment

    A paintball marker is the primary piece of equipment used in paintball to tag an opposing player. An expanding gas (usually carbon dioxide or high-pressure air) forces a paintball through the barrel at a muzzle velocity of approximately 90 m/s (300 ft/s).

  4. Paintball - Wikipedia

    en.wikipedia.org/wiki/Paintball

    Pods and pod packs: The most common addition to the above "mandatory" equipment, pods are plastic containers, usually with flip-open lids, that store paintballs in a ready-to-use manner. Pods are available in many sizes, including 10, 80, 100 and 140-round sizes, with the larger 140-round pods being most common among tournament players.

  5. Smart Parts - Wikipedia

    en.wikipedia.org/wiki/Smart_Parts

    In 1990, Smart Parts produced their first in-house marker. Called the Boss, the Smart Parts pump marker featured a spiral ported barrel and a 'shoebox' style body (which would be mirrored in their first electronic gun design); The Boss was targeted at high-end woodsball tournament players but was not well-received, being considered to be too heavy and too large (when compared to offerings such ...

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  7. Extreme PaintBrawl - Wikipedia

    en.wikipedia.org/wiki/Extreme_Paintbrawl

    Extreme PaintBrawl is a paintball video game released for DOS/Windows on October 20, 1998. The game is considered to be one of the worst video games ever made. Extreme PaintBrawl was developed in two weeks using the Build engine; its soundtrack was composed by musician Todd Duane, [2] who sent his demo tracks to Head Games.