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Zeus was released on April 10, 2014, as a free DLC for Arma 3. Announced in February 2014, Zeus was Arma 3's first DLC and centers around the titular "Zeus", a player-controlled gamemaster role that has full control over a scenario and can manage the flow of a game session for themselves or other players. Using an interface similar to the Eden ...
Arma (sometimes stylized as ArmA) is a series of first-and third-person military tactical shooters developed by Czech game developer Bohemia Interactive and originally released for Microsoft Windows. The series centers around realistic depictions of modern warfare from various perspectives.
Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.
A rotation of the vector through an angle θ in counterclockwise direction is given by the rotation matrix: = ( ), which can be viewed either as an active transformation or a passive transformation (where the above matrix will be inverted), as described below.
Rotation around a fixed axis or axial rotation is a special case of rotational motion around an axis of rotation fixed, stationary, or static in three-dimensional space. This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession .
Bohemia Interactive founder Marek Španěl aspired to become a game developer in the 1980s, after his brother was convinced to buy a TI-99/4A computer. Španěl first worked as a salesman for a game distribution company and made a 3D hovercraft simulator Gravon: Real Virtuality for Atari Falcon in 1995, which sold 400 copies only. [5]
When comparing the symmetry type of two objects, the origin is chosen for each separately, i.e., they need not have the same center. Moreover, two objects are considered to be of the same symmetry type if their symmetry groups are conjugate subgroups of O(3) (two subgroups H 1, H 2 of a group G are conjugate, if there exists g ∈ G such that H 1 = g −1 H 2 g).
where = [] is the homogeneous world point, = [] is the corresponding homogeneous image point, is the matrix of intrinsic camera parameters, (where and are the scaled focal lengths, is the skew parameter which is sometimes assumed to be 0, and (,) is the principal point), is a scale factor for the image point, and and are the desired 3D rotation ...