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A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. [2] The images may represent electrical waveforms on an oscilloscope , a frame of video on an analog television set (TV), digital raster graphics on a computer monitor , or ...
The technology of manipulating electron beams pioneered in these early tubes was applied practically in the design of vacuum tubes, particularly in the invention of the cathode-ray tube (CRT) by Ferdinand Braun in 1897, which was used in television sets and oscilloscopes.
The cathode ray tube was the workhorse of text and video display technology for several decades until being displaced by plasma, liquid crystal , and solid-state devices such as thin-film transistors (TFTs), LEDs and OLEDs.
The following table compares cathode-ray tube (CRT), liquid-crystal display (LCD), plasma and organic light-emitting diode (OLED) display device technologies. These are the most often used technologies for television and computer displays.
The projection cathode-ray tubes can be arranged in various ways. One arrangement is to use one tube and three phosphor (red, green, blue) coatings. Alternatively, one black-and-white tube can be used with a spinning color wheel. A third option is to use three CRTs, one each for red, green, and blue.
Ultraviolet light from the plasma then activated phosphors on the monitor, resulting in a more vibrant presentation than the then-standard cathode ray tube displays provided.
The Williams tube or Williams-Kilburn tube was a cathode-ray tube used to electronically store binary data. It was used in computers of the 1940s as a random-access digital storage device. In contrast to other CRTs in this article, the Williams tube was not a display device, and in fact could not be viewed since a metal plate covered its screen.
The cathode-ray tube amusement device is the earliest-known concept for an interactive electronic game, ... The Culture, Technology, and Art of Gaming, Volume 1.