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  2. Consequences (game) - Wikipedia

    en.wikipedia.org/wiki/Consequences_(game)

    Consequences can also be played in a drawing version, sometimes known as picture consequences, where the first player draws the head, passes it unseen (by means of folding) to the second player who draws the body, then on to the third player who draws the legs. The composite person or creature is then revealed to all by unfolding the paper.

  3. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The students were to engage in the math or reading activities as teams. Paying attention, engaging in the lessons or activity, was the "good behavior". If students engaged in actions that interfered with the lesson (e.g., getting out their seat, interrupting), that was a penalty point against the team—much like playing a sport.

  4. Learning centers in American elementary schools - Wikipedia

    en.wikipedia.org/wiki/Learning_centers_in...

    During muscle activities, students learn to control their bodies and apply gross motor skills to new types of movement. [21] Next, the "music center" creates opportunities for children to cooperate in activities that stimulate creativity, listening, and language. By engaging in songs, children learn the natural intonations and rhythms of language.

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. Positive discipline - Wikipedia

    en.wikipedia.org/wiki/Positive_discipline

    Harsher consequences should come without warnings for more egregious behaviors (hitting another student, cursing, deliberately disobeying a warning, etc.). Teachers can feel justified that they have not "pulled a fast one" on students. Students are more likely to follow the rules and expectations when they are clearly defined and defined early.

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).