Search results
Results From The WOW.Com Content Network
Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.
The current main developers of TORCS are Bernhard Wymann (project leader), Christos Dimitrakakis (simulation, sound, AI) and Andrew Sumner (graphics, tracks). Aside from bugfixes and maintenance of TORCS code, the next features planned include network multiplayer mode, improved physics engine, enhanced car interior detail, and replays.
Dust Racing 2D was inspired by Super Cars and fi:Slicks ’n’ Slide.The game was built by Jussi Lind on Qt development framework, and it uses OpenGL for graphics. Due to the source code availability, it is possible to port the game to multiple operating systems. [1]
The migration of the code repository from SourceForge to GitHub was officially announced in January 2014, [14] though the assets repository and downloads remain on SourceForge. [15] In April 2015, version 0.9 was released which used a highly modified version of Irrlicht, [16] including an entirely new graphics renderer dubbed Antarctica. [17]
Speed Dreams, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku.Started in 2008 as a fork of the racing car simulator TORCS, [2] it is mainly written in C++ and released under GPL v2+ and Free Art License, the most recent release being version 2.3.0 of March 2023.
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.
VDrift was created by Joe Venzon in early 2005. A fan of Gran Turismo, Joe had a lot of fun trying to drift in Gran Turismo 4, though he was disappointed with GT4 ' s physics after loss of traction.
The Torque engine and its many derivative products were available for license from GarageGames, a company formed by many members of the Tribes 2 team at Dynamix. . GarageGames was later acquired by InstantAction, but by November 2010, InstantAction began winding down its operations and looking for potential buyers fo