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  2. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    The current process, termed "digital ink and paint", is the same as traditional ink and paint until after the animation drawings are completed; [8] instead of being transferred to cels, the animators' drawings are either scanned into a computer or drawn directly onto a computer monitor via graphics tablets, where they are colored and processed ...

  3. Film-out - Wikipedia

    en.wikipedia.org/wiki/Film-out

    Film-out of standard-definition video – or any source that has an incompatible frame rate – is the up-conversion of video media to film for theatrical viewing. The video-to-film conversion process consists of two major steps: first, the conversion of video into digital film frames which are then stored on a computer or on HD videotape; and secondly, the printing of these digital film ...

  4. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...

  5. CAD data exchange - Wikipedia

    en.wikipedia.org/wiki/CAD_data_exchange

    CAD data exchange is a method of drawing data exchange used to translate between different computer-aided design authoring systems or between CAD and other downstream CAx systems. [1]: 157 Many companies use different CAD systems and exchange CAD data file format with suppliers, customers, and subcontractors. [2]

  6. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Computer animation is a digital successor to stop motion and traditional animation. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or props.

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