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Information regarding date of release, developer, platform, setting and notability is provided when available. This is a dynamic list and may never be able to satisfy particular standards for completeness.
Developed in BASIC for the Apple II the source code was available with the release. Source code is hosted on GitHub. [63] Thirty Flights of Loving: 2012 Adventure game: GPLv2+ Proprietary: Blendo Games: Game source released in August 2012 as it is based on the KMQuake II source port. [64] Vulture for Nethack: 1987 rogue-like: NetHack General ...
D-Day [47] Digital Reality: Historical: World War II: WIN: Sequel to Desert Rats vs. Afrika Korps. 2004: Desert Rats vs. Afrika Korps [48] [49] Digital Reality: Historical: World War II: WIN: 2004: Full Spectrum Warrior [19] [50] Pandemic: Modern: Middle East: WIN, Xbox, PS2, MOBI: Series debuts. Based on a U.S. Army light infantry training ...
First release Source code release Genre Engine license Original developer Additional information Age of Pirates: Captain Blood: 2010 2022 Action-adventure game / Hack and slash: GPL-3.0-or-later: 1C: Seawolf Studio Source code of game engine was released on GitHub under GPLv3 on November 28, 2022. [239] Age of Pirates 2: City of Abandoned Ships ...
A simulation of a presidential campaign from Labor Day to election night. President Elect: 1988 Edition: 1987: AppII, C64, DOS, ST A sequel to President Elect, a simulation of a presidential campaign from Labor Day to election night. Professional Tour Golf: 1983: A golf simulator. Prophecy of the Shadow: 1992: DOS A fantasy role-playing video ...
No date. 1-player game. Lo-res. Broken version on Computers Etc., Games Vol 1. Working version found in RI Apple Group archive. 1980: Artillery Simulator: B. Goodson: APPII: Goodson version dated 10/1/80. No date or credit on earlier version that asks for bags of gunpowder instead of force. 1980? Ballistics: unknown: APPII: No date or name.
Totally Accurate Battle Simulator is a physics-based battle simulator. The game encompasses two main modes: Campaign and Sandbox. In the former, players are given a limited amount of in-game money to build an army in order to defeat an enemy force. In the latter, there is no monetary limit and players build both armies.
America's Army was a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers.. Launched in 2002, the game was branded as a strategic communication device designed to allow Americans to virtually explore the Army at their own pace, and allowed them to determine whether becoming a soldier fits their ...