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Steampunk is influenced by and often adopts the style of the 19th-century scientific romances of Jules Verne, H. G. Wells, Mary Shelley, and Edward S. Ellis's The Steam Man of the Prairies. [15] Several more modern works of art and fiction significant to the development of the genre were produced before the genre had a name.
In 2011, Ivan Owen created a metal, functional puppet hand for a Steampunk costume. After posting a video of the hand on YouTube, he was contacted by South African carpenter Richard Van As who had lost his fingers in a woodworking accident.
The game takes place on a "steampunk" type of world. The Dark Acolytes, a mysterious organization of cyborgs and robots, is trying to find the five legendary Sacred Flames, and bring chaos to the World in the process. Meis, a womanizing "Spirit Blacksmith" with the ability to make magical weapons, finds himself chosen to find the flames before ...
Victorian-style attire with a steampunk mechanical arm Main articles: Steampunk and List of steampunk works Steampunk is a retro-futuristic genre that is influenced by the Steam Age , ranging from the late Regency era (1795–1837; when the Industrial Revolution began) through the Victorian era (1837–1901) and the Belle Époque (1871–1914).
Steampunk is a subgenre of science fiction, fantasy and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world wherein steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions ...
That shot was made possible by the Russian Arm, a gyro-stabilized crane mounted on the roof of a car. The technology was introduced in the late 1990s, and has become a mainstay of the “Fast and ...
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The robotic arm was made to dance, and had 32 unique dance moves, such as "ass shake", "scratch an itch", and "bow and shake". [1] These dances functioned as technical representations of the artists' machine animation skills as well as the artists' desire to anthropomorphize the sculpture and parallel its existence to that of a human. [ 1 ]